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RPG Site: FF10's HD Remaster was overseen by its original director and producer - was it daunting taking over what is Hiroyuki Ito and Yasumi Matsuno's baby? "We weren't really worried about going deeply and changing anything major because we knew it all worked already." It was only later we started to realise that this was a bit more revolutionary. we thought it'd be a fun system for players, and so that's why it went in. The whole idea of the seamless battle system came from that, the gambit system came from that.
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We were asking what players then wanted to see, what we could do to make it a fun game for them. well, the reason we did all these things, the vision was simple: we just asked what we could do to make the game more fun for the players now - 10, 11 years ago. Takashi Katano: We didn't have such grand ideas and visions when we were making it.! We were concentrating much more on what was at hand and thinking. Were you conscious of its pedigree and its legacy going into this project? RPG Site: To my mind, FF12 is a very prescient game - it was sort of ahead of its time, and systems and ideas in it kept cropping up in games released after it. That was the main direction of the improvements we tried to do this time.
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but the real purpose of what we were looking into with these discussions was how to improve the accessibility and the ease to make the game as stress-free as possible. Obviously as a HD remaster we were going to include the things that everyone expects - the cosmetic changes, the graphics, the sound upgrades. We've added in an even further improved, tweaked version of that into the game as well. One other thing of course that was first introduced to the game in the Final Fantasy XII International Zodiac Job System - this edition was only released in Japan, but that's the high speed mode. That was annoying, so we really wanted to improve that. One of the other things was introducing an auto save function - you'd experience dying in the field in battle and then have to go a long way back to carry on. I was the lead programmer on the original game, and one of the things I really wanted to change was the loading times - I really wanted to reduce those. Also, to look at it from our own perspective as game creators creating modern games, we were also looking at what would stand up and what wouldn't in this modern age.
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When we sat down and played the game, we were obviously checking over and understand what the feedback was saying and trying to get an idea of what the fans wanted to see. but also, all of the developers actually sat down and played the game again in order to get a feel for it again. Takashi Katano: When we first started thinking about how we were going to change and improve the system, first of all we got a lot of feedback off players of the game and paid a lot of attention to that. Where do you even begin when thinking about how to remaster it? RPG Site: This is obviously a very large game, systems wise. The Zodiac Age also makes significant changes to FF12's gameplay systems, outright overhauling some to make for a very different experience.Ĭharacters can now choose between two different jobs that define their role in battle, while other changes from the Japanese-only 'International' release of the game such as a fast forward option also make for a world of difference.Ī few weeks ago we got to sit down with FF12 The Zodiac Age Producer Hiroaki Kato and Director Takashi Katano - both are veterans of FF12's development and of Square Enix in general who seemed to be excited to be returning to a classic game they worked on in the past. That's partly thanks to just how good looking the original Final Fantasy XII was in the first place, but how this do-over impresses isn't all about visuals. It's an impressive-looking remaster, too. That's a pretty fast turn-around for a Square Enix Japan game - even the FF10 remaster took a couple of years. A surprise announcement at last year's E3, the remastered, rebalanced version of the classic Ivalice-based and tactically-driven epic that is FF12 will finally arrive a little over a year after its announcement in July. It's sort of snuck up on us, but Final Fantasy XII: The Zodiac Age isn't far off now.